Our Ideal Jobs

Entering this unit of study collectively it looks like we have similar passions with motivations stemming from video games, it would be somewhat preconceived to assume that the skillset would have our individual roles be affirmed of high value in any sector of the IT industry, with everyone sharing the requirement of devloping a programming skill set, as well as general common sense employability skills such as communicating with others and following managerial direction. Due to the benefit of the foundation core programming skills they are relatively transferable across multiple fields, whether it is video game devlopment or database management, at the center they are essentially - software.

                                                                               
Team MemberIdeal JobWhere We Are What We Need How to Get There
Keaton Ferber

Intermediate C++ /Unreal Game Developer

Studying Introduction to Information Technology

- Qualification in related field (e.g Computer Science, Software Engineering)

- Good programming skills using C++

- Good technical skills using unreal engine or other game engines

- Experience with source control systems, pereferably perforece

- Experience working in a team of other programmers

- Complete degree in related field.(Exact degree not yet decided)

- Focus of game development electives while studying degree

- Gain experience by doing an internship as a game developer

Dean Heighway

Mid-Senior Encounter Designer

Studying Introduction to Information Technology

- Have 3 years of game development experience on a shipped product.

- Have two years of content creation experience(ecounter design, level design)

- Passion for gaming especially MMOs as well as a passion for making games.

- Get a job as a junior developer or intern to gain experience in the field and get the required 3 years of experience in both content creation and game development.

- Learn C++ and an understanding of Lua as these are the required languages for the role.

- If organised correctly I could be in a role like this within 6-10 years.
Sean Heighway

Mid-Senior Encounter Designer

Studying Introduction to Information Technology

- A minimum of 3 years of game development experience, including midlevel or senior experience on a shipped product.

- A minimum of 2 years of content creation experience (encounter design, level design or other)

- Excellent written and verbal communication skills

- Highly self-motivated and collaborative

- Able to work creatively in a demanding team environment

- Experience playing through many dungeons or raid encounters

- Absolute passion for playing and making computer games

- Enter employment as either contracted employee or an intern at a local organisation such as Big Ant Studios.

- Enrol into programs to create a foundation in creating levels, encounters, enlisting in unpaid experience and engaging with the community, such as on 'freegamedev.net'

- Demonstrate workplace competencies by maintaining relationships with previous employers.

- Develop a small and manageable video game side project either individually or as part of a team
Nelson Kun

Mid-Senior Unity 3D Developer

Studying Introduction to Information Technology

- Have worked on two shipped titles

- 3 years minimum full time Unity experience

- C# knowledge

- Networked game experience

- Knowledge of 3D space

- Gaining experience working at a game development company. This can constitute experience working freelance for an online project.

- Being part of a company where you work on two game releases. This can be achieved through internship, contractual hire or specialised skill hire.

- Supplement skill set by taking part in accredited programs that specialise in Unity development, C# programming, etc.

- Complete relevant tertiary level of study, for example - Bachelor of Design (Games) is offered through RMIT, in order to strengthen employability.

- Craft and exhibit a state of the art online digital portfolio to showcase artwork, development diaries and briefs of concepts and execution of those concepts to emphasise competencies.

It is almost certain that the members of Thirty Seven would follow a similar path in order to pursue the ideal positions they are vying for. As it comes to the point of needing to be experienced in relatively complex programming languages, the basis of which learning Python - as being undertaking also at RMIT through Introduction to Programming, forming a foundation as to which the students are able to form the necessary groundwork in that level.

Assessing the content it can be validated that although the same career goals may align individually, it would be foolish to think that these goals would not change, as technology evolves so do the demands of them. Where competencies in C++/C# programming being of importance in these fields, they are relatively transferable to other sectors of the industry. Just like any industry, experience is something to be gained, whether on an employed or voluntary basis, the route is clear in the form to exhibit to prospective employer. It can also be classed as to how some game studios form independently, as historically there are firms established amongst friends and students in the past, such as Rare and Game Freak.

To determine real strength to a group portfolio, a hypothetical could be that the team of Thirty Seven could form a joint partnership as a means to putting into practice the knowledge gained from studying a Bachelor of Information Technology or relatively similar. It makes sense to use the relationships we have established as an opportunity to work together based on this assignment could be put into an effective form of work where we manufacture a product, legitimising experience and count towards the criteria required for one such position outlined in the table above. Considering that our shared interests with the interest of Information Technology, and a particular drive for video games and skillsets required part of it, it makes sense to be of consideration.