Team Member |
Ideal Job |
Where We Are |
What We Need |
How to Get There |
Keaton Ferber |
Intermediate C++ /Unreal Game Developer |
Studying Introduction to Information Technology |
- Qualification in related field (e.g Computer Science, Software Engineering)- Good programming skills using C++- Good technical skills using unreal engine or other game engines- Experience with source control systems, pereferably perforece- Experience working in a team of other programmers
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- Complete degree in related field.(Exact degree not yet decided)- Focus of game development electives while studying degree- Gain experience by doing an internship as a game developer |
Dean Heighway |
Mid-Senior Encounter Designer |
Studying Introduction to Information Technology |
- Have 3 years of game development experience on a shipped product.- Have two years of content creation experience(ecounter design, level design)- Passion for gaming especially MMOs as well as a passion for making games. |
- Get a job as a junior developer or intern to gain experience in the field and get the required 3 years of experience in both content creation and game development.
- Learn C++ and an understanding of Lua as these are the required languages for the role.- If organised correctly I could be in a role like this within 6-10 years. |
Sean Heighway |
Mid-Senior Encounter Designer |
Studying Introduction to Information Technology |
- A minimum of 3 years of game development experience, including midlevel or senior experience on a shipped product.
- A minimum of 2 years of content creation experience (encounter design, level design or other)
- Excellent written and verbal communication skills
- Highly self-motivated and collaborative
- Able to work creatively in a demanding team environment
- Experience playing through many dungeons or raid encounters
- Absolute passion for playing and making computer games
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- Enter employment as either contracted employee or an intern at a local organisation such as Big Ant Studios.
- Enrol into programs to create a foundation in creating levels, encounters, enlisting in unpaid experience and engaging with the community, such as on 'freegamedev.net'
- Demonstrate workplace competencies by maintaining relationships with previous employers.
- Develop a small and manageable video game side project either individually or as part of a team
|
Nelson Kun |
Mid-Senior Unity 3D Developer |
Studying Introduction to Information Technology |
- Have worked on two shipped titles
- 3 years minimum full time Unity experience
- C# knowledge
- Networked game experience
- Knowledge of 3D space |
- Gaining experience working at a game development company. This can constitute experience working freelance for an online project.
- Being part of a company where you work on two game releases. This can be achieved through internship, contractual hire or specialised skill hire.
- Supplement skill set by taking part in accredited programs that specialise in Unity development, C# programming, etc.
- Complete relevant tertiary level of study, for example - Bachelor of Design (Games) is offered through RMIT, in order to strengthen employability.
- Craft and exhibit a state of the art online digital portfolio to showcase artwork, development diaries and briefs of concepts and execution of those concepts to emphasise competencies. |